Cybergone

Style: 3D Game, school project

Platform: Windows

Software and laguages used: Unity, C#, Blender


Cybergone is a low-poly online first-person shooter I worked on for my game design class. I played the role of a game director and 3D artist in the project. My primary job was to coordinate the team and ensure the excellent progress of the game and the respect of the Game design document. I was also in charge of creating 95% of the 3D model for the game. I also helped develop the game's software architecture.

Cybergone is a multiplayer arcade shooter set in a low-poly neon arcade laser-tag environment. In this map, the player fights while adapting to the ever-changing map layout, which significantly influences the flow of the fight. The simple basic gameplay and premises make it a perfect game to play with friends for a fun, chaotic experience.

A video example

Here is the demo video we submitted for the class.

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